My reaction to his sentiment is one of aghast befuddlement. As it turns out, I'm willing to do almost anything to experience a situation more fantastic than what everyday reality typically allots for. I love Disneyland for its ability to make me feel - however fleetingly - that I'm immersed in a fantasy so compelling it's akin to living inside a film or a novel. No matter how realistic Disney's environs, though, I know that what I'm seeing isn't real, and that no matter how fast the wind blows in my face on Space Mountain, I'm in no real danger.
And I think actual peril is key to a truly immersive narrative experience. When I try and imagine the Blue-Sky future of interactive narratives, my thoughts hit a ceiling when considering just how realistic any simulated scenario can get when true human danger is out of the question. Because don't all exciting stories hinge on shootouts, explosions, booby traps, poisonings, car chases, horse chases, plane crashes, smoke monsters, and hit men? No matter how convincing any of it might eventually seem, it's still not going to cross the danger threshold into full-fledged reality. And a full-fledged realistic adventure is what I'm after. Which is why I'm so jealous of the characters on LOST.
I'll conclude with this: if any future simulated adventure requires I sign an agreement relinquishing anyone of responsibility for my possible death, you're damn right I'm signing that dotted line. I think.
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